Physics BugFixing


Turns out, if you do all of your physics computations inside of the Update() function, vs the FixedUpdate() function, the physics will vary wildly depending on what platform you're playing on. I knew this, I just didn't care apparently. Now, I do. Physics are back in action. 

Files

Windows Build.zip 19 MB
Jul 30, 2020
Build Folder 6 MB
Jul 30, 2020

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